/*  Starshatter OpenSource Distribution
    Copyright (c) 1997-2004, Destroyer Studios LLC.
    All Rights Reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice,
      this list of conditions and the following disclaimer in the documentation
      and/or other materials provided with the distribution.
    * Neither the name "Destroyer Studios" nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.

    SUBSYSTEM:    Stars.exe
    FILE:         SimEvent.cpp
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Simulation Events for mission summary
*/

#include "MemDebug.h"
#include "SimEvent.h"
#include "Sim.h"
#include "Game.h"

// +====================================================================+

List<ShipStats>   records;

// +====================================================================+

SimEvent::SimEvent(int e, const char* t, const char* i)
: event(e), count(0)
{
    Sim* sim = Sim::GetSim();
    if (sim) {
        time = (int) sim->MissionClock();
    }
    else {
        time = (int) (Game::GameTime()/1000);
    }

    SetTarget(t);
    SetInfo(i);
}

SimEvent::~SimEvent()
{
}

// +--------------------------------------------------------------------+

void
SimEvent::SetTime(int t)
{
    time = t;
}

void
SimEvent::SetTarget(const char* t)
{
    if (t && t[0])
    target = t;
}

void
SimEvent::SetInfo(const char* i)
{
    if (i && i[0])
    info = i;
}

void
SimEvent::SetCount(int c)
{
    count = c;
}

Text
SimEvent::GetEventDesc() const
{
    switch (event) {
    case LAUNCH:         return Game::GetText("sim.event.Launch");
    case DOCK:           return Game::GetText("sim.event.Dock");
    case LAND:           return Game::GetText("sim.event.Land");
    case EJECT:          return Game::GetText("sim.event.Eject");
    case CRASH:          return Game::GetText("sim.event.Crash");
    case COLLIDE:        return Game::GetText("sim.event.Collision With");
    case DESTROYED:      return Game::GetText("sim.event.Destroyed By");
    case MAKE_ORBIT:     return Game::GetText("sim.event.Make Orbit");
    case BREAK_ORBIT:    return Game::GetText("sim.event.Break Orbit");
    case QUANTUM_JUMP:   return Game::GetText("sim.event.Quantum Jump");
    case LAUNCH_SHIP:    return Game::GetText("sim.event.Launch Ship");
    case RECOVER_SHIP:   return Game::GetText("sim.event.Recover Ship");
    case FIRE_GUNS:      return Game::GetText("sim.event.Fire Guns");
    case FIRE_MISSILE:   return Game::GetText("sim.event.Fire Missile");
    case DROP_DECOY:     return Game::GetText("sim.event.Drop Decoy");
    case GUNS_KILL:      return Game::GetText("sim.event.Guns Kill");
    case MISSILE_KILL:   return Game::GetText("sim.event.Missile Kill");
    case LAUNCH_PROBE:   return Game::GetText("sim.event.Launch Probe");
    case SCAN_TARGET:    return Game::GetText("sim.event.Scan Target");
    default:             return Game::GetText("sim.event.no event");
    }
}

// +====================================================================+

ShipStats::ShipStats(const char* n, int i)
: name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0),
cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0),
combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1)
{
    if (!n || !n[0])
    name = Game::GetText("[unknown]");
}

ShipStats::~ShipStats()
{
    events.destroy();
}

// +--------------------------------------------------------------------+

void
ShipStats::SetType(const char* t)
{
    if (t && t[0])
    type = t;
}

void
ShipStats::SetRole(const char* r)
{
    if (r && r[0])
    role = r;
}

void
ShipStats::SetRegion(const char* r)
{
    if (r && r[0])
    region = r;
}

void
ShipStats::SetCombatGroup(CombatGroup* g)
{
    combat_group = g;
}

void
ShipStats::SetCombatUnit(CombatUnit* u)
{
    combat_unit = u;
}

void
ShipStats::SetElementIndex(int n)
{
    elem_index = n;
}

void
ShipStats::SetPlayer(bool p)
{
    player = p;
}

// +--------------------------------------------------------------------+

void
ShipStats::Summarize()
{
    kill1 = 0;
    kill2 = 0;
    lost  = 0;
    coll  = 0;

    ListIter<SimEvent> iter = events;
    while (++iter) {
        SimEvent* event = iter.value();
        int       code  = event->GetEvent();

        if (code == SimEvent::GUNS_KILL)
        kill1++;

        else if (code == SimEvent::MISSILE_KILL)
        kill2++;

        else if (code == SimEvent::DESTROYED)
        lost++;

        else if (code == SimEvent::CRASH)
        coll++;

        else if (code == SimEvent::COLLIDE)
        coll++;
    }
}

// +--------------------------------------------------------------------+

SimEvent*
ShipStats::AddEvent(SimEvent* e)
{
    events.append(e);
    return e;
}

SimEvent*
ShipStats::AddEvent(int event, const char* tgt, const char* info)
{
    SimEvent* e = new(__FILE__,__LINE__) SimEvent(event, tgt, info);
    events.append(e);
    return e;
}

bool
ShipStats::HasEvent(int event)
{
    for (int i = 0; i < events.size(); i++)
    if (events[i]->GetEvent() == event)
    return true;

    return false;
}

// +--------------------------------------------------------------------+

void ShipStats::Initialize()  { records.destroy(); }
void ShipStats::Close()       { records.destroy(); }

// +--------------------------------------------------------------------+

int
ShipStats::NumStats()
{
    return records.size();
}

ShipStats*
ShipStats::GetStats(int i)
{
    if (i >= 0 && i < records.size())
    return records.at(i);

    return 0;
}

ShipStats*
ShipStats::Find(const char* name)
{
    if (name && name[0]) {
        ListIter<ShipStats> iter = records;
        while (++iter) {
            ShipStats* stats = iter.value();
            if (!strcmp(stats->GetName(), name))
            return stats;
        }

        ShipStats* stats = new(__FILE__,__LINE__) ShipStats(name);
        records.append(stats);
        return stats;
    }

    return 0;
}

